I was wondering if it's at all possible to blend the glitching into each other. I understand that that sort of goes against the "glitching" concept but I wasn't sure if there's a way to have the effect so that it wasn't so on/off, if that makes sense. It'd just be cool on projects with a slower pace to be able to take advantage of the color effects blending into each other. Thanks!
This problem may occur when there is lots of traffic on the USB 2.0 hub, and you transfer files to a low-speed or a full-speed USB device. The problem does not occur when you transfer files to a high-speed USB device.For more information about USB 2.0 data transfer rates, see the "More Information" section. Additionally, this problem has been observed on computers that use Transmeta processors (CPUs).
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Since the switch decides on a frame by frame basis which ports exchange data, it is a natural extension to put logic inside the switch to allow it to choose ports for special groupings. This grouping of ports is called a Virtual Local Area Network (VLAN). The switch makes sure that traffic from one group of ports never gets sent to other groups of ports (which would be routing). These port groups (VLANs) can each be considered an individual LAN segment.
Some of these port traffic fields show how much data is transmitted and received on the port. Other fields show how many error frames are encountered on the port. If you have a large amount of alignment errors, FCS errors, or late collisions, this can indicate a duplex mismatch on the wire. Other causes for these types of errors can be bad network interface cards or cable problems. If you have a large number of deferred frames, it is a sign that your segment has too much traffic; the switch is not able to send enough traffic on the wire to empty its buffers. Consider the removal of some devices to another segment.
If you have recently started to move from a hub environment to a switch environment these connectivity problems can show up because a switch works much differently than a hub. A switch provides connectivity at the datalink layer, not at the physical layer. The switch has to use a bridging algorithm to decide if packets received on a port need to be transmitted out other ports. The bridging algorithm is susceptible to physical loops in the network topology. Because of this susceptibility to loops, switches run a protocol called the spanning tree protocol (STP) that causes loops to be eliminated in the topology. When STP runs it causes all ports that are included in the spanning tree process to become active much slower than they otherwise would, as it detects and blocks loops. A bridged network that has physical loops, without spanning tree, breaks. In spite of the time involved, STP is a good thing. The spanning tree that runs on Catalyst switches is an industry standard specification (IEEE 802.1d).
While in the listening state, the switch tries to determine where it fits in the spanning tree topology. It especially wants to know whether this port is part of a physical loop. If it is part of a loop, this port can be chosen to go into blocking mode. Blocking means it does not send or receive user data in order to eliminate loops. If the port is not part of a loop, it proceeds to the learning state which involves learning which MAC addresses live off of this port. This whole spanning tree initialization process takes about 30 seconds.
As greater demands are placed on networks, the need for greater performance increases. More and more PCs are connected to LANs, WANs and the Internet, and their users require fast access to databases, files/webpages, networked applications, other PCs, and streaming video. In order to keep connections quick and reliable, networks must be able to rapidly adjust to changes and failures and find the best path, all while they remain as invisible as possible to end users. End users that experience rapid information flow between their PC and server with minimal network slowness are happy ones. Determination of the best path is the primary function of routing protocols, and this can be a CPU-intensive process; a significant performance increase is gained by offloading a portion of this function to switching hardware. This is the point of the MLS feature.
There are three major components of MLS: two of them are the MLS-RP and the MLS-SE. The MLS-RP is the MLS-enabled router, which performs the traditional function of routing between subnets/VLANs. The MLS-SE is an MLS-enabled switch, which normally requires a router to route between subnets/VLANs, but with special hardware and software, can handle rewriting of the packet. When a packet transverses a routed interface, non-data portions of the packet are changed (rewritten) as it is carried to its destination, hop by hop. Confusion can arise here, since it seems that a layer-two device takes on a layer-three task; actually, the switch is only rewriting layer-three information, and is switching between subnets/VLANs--the router is still responsible for standards-based route calculations and best-path determination. Much of this confusion can be avoided if you mentally keep the routing and switching functions separate, especially when, as is commonly the case, they are contained within the same chassis (as with an internal MLS-RP). Think of MLS as a much more advanced way to cache the router, with the cache kept separate from the router on a switch. Both the MLS-RP and the MLS-SE, along with respective hardware and software minimums, are required for MLS.
The diagram illustrates three essentials that must be completed (with MLSP) for a shortcut to be created: the candidate, enabler and caching steps. The MLS-SE checks for a cached MLS entry; if MLS cache entry and packet information match (a hit), the header of the packet is rewritten locally on the switch (a shortcut or bypass of the router) instead of sent on to the router as normally happens. Packets that do not match and are sent on to the MLS-RP are candidate packets; that is, there is a possibility of switching them locally. After it passes the candidate packet through the MLS flowmask (explained in a section later) and rewrites the information contained in the header of the packet (the data portion is not touched), the router sends it toward the next hop along the destination path. The packet is now called an enabler packet. If the packet returns to the same MLS-SE from which it left, an MLS shortcut is created and placed into the MLS cache; rewriting for that packet and all similar packets that trace them (called a flow) is now done locally by switch hardware instead of by router software.The same MLS-SE must see both the candidate and enabler packets for a particular flow for an MLS shortcut to be created(this is why network topology is important to MLS). Remember, the point of MLS is to allow the communication path between two devices in different VLANs, connected off of the same switch, to bypass the router, and enhance network performance.
Note: If you change the IP address of MLS-RP interfaces and then reload the router, it can cause the MLS process on the router to choose a new MLS-ID. This new MLS-ID can be different from the MLS-ID that was manually included on the MLS-SE, which can cause MLS to stop; this is not a software glitch, but an effect of the switch that tries to communicate with an MLS-ID that is no longer valid. Be sure to include this new MLS-ID on the switch for the MLS to work once again. It can be necessary to disable/enable IP MLS, as well.
The Audiobus trigger can be configured for I2S, LJ, or RJ variants. Powerful conditional triggering can be applied to either left or right channel data, while unique triggers like mute, clip, and glitch help isolate rare problems not easily detected by viewing decoded data alone.
The Audiobus trigger can be configured for I2S, LJ, or RJ variants. Powerful conditional triggering can be applied to either left or right channel data, while unique triggers like mute, clip and glitch help to isolate rare problems not easily detected by viewing decoded data alone.
Turn your oscilloscope into a protocol analyzer with the Table display of protocol information. Custom configure the Table to display only the infor mation you want, and export Table data to an Excel file. Touch a message in the table and auto matically zoom for detail. In all cases, the Table never obscures your waveform data.
Each DS18B20 temperature sensor has a unique 64-bit serial code. This allows you to wire multiple sensors to the same data wire. So, you can get temperature from multiple sensors using just one Arduino digital pin.
The DS18B20 temperature sensor is a one-wire digital sensor. To use this sensor with the Arduino, you need the OneWire and the DallasTemperature libraries. You can use one sensor or multiple sensors on the same data line because you can identify each sensor by its unique address.
// Print the datafloat tempC0 = sensors.getTempC(tempDeviceAddress);Serial.print("Temp0 C: ");Serial.print(tempC0);Serial.print(" Temp0 F: ");Serial.println(DallasTemperature::toFahrenheit(tempC0)); // Converts tempC to Fahrenheit
// Print the datafloat tempC1 = sensors.getTempC(tempDeviceAddress);Serial.print("Temp1 C: ");Serial.print(tempC1);Serial.print(" Temp1 F: ");Serial.println(DallasTemperature::toFahrenheit(tempC1)); // Converts tempC to Fahrenheit
// Print the datafloat tempC2 = sensors.getTempC(tempDeviceAddress);Serial.print("Temp2 C: ");Serial.print(tempC2);Serial.print(" Temp2 F: ");Serial.println(DallasTemperature::toFahrenheit(tempC2)); // Converts tempC to Fahrenheit 2ff7e9595c
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