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Assembly Language and Computer Architecture Using C and Java TM: An Integrated Approach with Applica



One design goal of Java is portability, which means that programs written for the Java platform must run similarly on any combination of hardware and operating system with adequate run time support. This is achieved by compiling the Java language code to an intermediate representation called Java bytecode, instead of directly to architecture-specific machine code. Java bytecode instructions are analogous to machine code, but they are intended to be executed by a virtual machine (VM) written specifically for the host hardware. End-users commonly use a Java Runtime Environment (JRE) installed on their device for standalone Java applications or a web browser for Java applets.




Assembly Language and Computer Architecture Using C and Java TM



Programs written in Java have a reputation for being slower and requiring more memory than those written in C++.[49][50] However, Java programs' execution speed improved significantly with the introduction of just-in-time compilation in 1997/1998 for Java 1.1,[51] the addition of language features supporting better code analysis (such as inner classes, the StringBuilder class, optional assertions, etc.), and optimizations in the Java virtual machine, such as HotSpot becoming Sun's default JVM in 2000. With Java 1.5, the performance was improved with the addition of the java.util.concurrent package, including lock-free implementations of the ConcurrentMaps and other multi-core collections, and it was improved further with Java 1.6.


All source files must be named after the public class they contain, appending the suffix .java, for example, HelloWorldApp.java. It must first be compiled into bytecode, using a Java compiler, producing a file with the .class suffix (HelloWorldApp.class, in this case). Only then can it be executed or launched. The Java source file may only contain one public class, but it can contain multiple classes with a non-public access modifier and any number of public inner classes. When the source file contains multiple classes, it is necessary to make one class (introduced by the class keyword) public (preceded by the public keyword) and name the source file with that public class name.


The Java language is a key pillar in Android, an open source mobile operating system. Although Android, built on the Linux kernel, is written largely in C, the Android SDK uses the Java language as the basis for Android applications but does not use any of its standard GUI, SE, ME or other established Java standards.[78] The bytecode language supported by the Android SDK is incompatible with Java bytecode and runs on its own virtual machine, optimized for low-memory devices such as smartphones and tablet computers. Depending on the Android version, the bytecode is either interpreted by the Dalvik virtual machine or compiled into native code by the Android Runtime.


The team originally considered using C++, but rejected it for several reasons. Because they were developing an embedded system with limited resources, they decided that C++ needed too much memory and that its complexity led to developer errors. The language's lack of garbage collection meant that programmers had to manually manage system memory, a challenging and error-prone task. The team also worried about the C++ language's lack of portable facilities for security, distributed programming, and threading. Finally, they wanted a platform that would port easily to all types of devices.


While the so-called Java applets for web browsers no longer are the most popular use of Java (with it e.g. more used server-side) or the most popular way to run code client-side (JavaScript took over as more popular), it still is possible to run Java (or other JVM-languages such as Kotlin) in web browsers, even after JVM-support has been dropped from them, using e.g. TeaVM.


When generics were added to Java 5.0, there was already a large framework of classes (many of which were already deprecated), so generics were chosen to be implemented using erasure to allow for migration compatibility and re-use of these existing classes. This limited the features that could be provided by this addition as compared to some other languages.[87][88] The addition of type wildcards made Java unsound.[89]


Java lacks native unsigned integer types. Unsigned data are often generated from programs written in C and the lack of these types prevents direct data interchange between C and Java. Unsigned large numbers are also used in many numeric processing fields, including cryptography, which can make Java less convenient to use for these tasks.[90]Although it is possible to partially circumvent this problem with conversion code and using larger data types, it makes using Java cumbersome for handling the unsigned data. While a 32-bit signed integer may be used to hold a 16-bit unsigned value with relative ease, a 32-bit unsigned value would require a 64-bit signed integer. Additionally, a 64-bit unsigned value cannot be stored using any integer type in Java because no type larger than 64 bits exists in the Java language. If abstracted using functions, function calls become necessary for many operations which are native to some other languages. Alternatively, it is possible to use Java's signed integers to emulate unsigned integers of the same size, but this requires detailed knowledge of complex bitwise operations.[91]


Assembly language is a low-level programming language for a computer or other programmable device specific to a particular computer architecture in contrast to most high-level programming languages, which are generally portable across multiple systems. Assembly language is converted into executable machine code by a utility program referred to as an assembler like NASM, MASM, etc.


We would rarely discuss (or think) about the assembly instructions that a portion of code is executing when analyzing the behavior of a portion of code of a high level language. Instead, when discussing what the machine is doing, we speak (or think) pretty clearly in C.


This plethora started with the machine language, which was merely a series of numbers directly telling the computer what to do. But it was hard for humans to understand that type of coding. So gradually various assembly languages appeared. These were considered low-level programming languages and were only able to run on the specific computer architecture or operating system they were initially created for.


Java is a general-purpose, class-based, object-oriented programming language designed for having lesser implementation dependencies. It is a computing platform for application development. Java is fast, secure, and reliable, therefore. It is widely used for developing Java applications in laptops, data centers, game consoles, scientific supercomputers, cell phones, etc.


These computers or chips understand only one thing, which is called machine language or code. These machine codes run at the CPU level. Therefore, it would be different machine codes for other models of CPU.


Suppose if you want to tell the computer to add two numbers (1+2) represented by some binary numbers (10000011), how are you going to tell this to your computer? Yes, we are going to use assembly language to get our code executed.


But alone the assembler is not involved in this process; it also requires the compiler to compile the long code into a small chunk of codes. With the advancement in software development languages, this entire assembly code could shrink into just one line print f 1+2 A with the software called COMPILER. It is used to convert your c language code into assembly code. The assembler converts it into corresponding machine code. This machine code will be transmitted to the processor. The most common processor used in PC or Computers are the Intel processor.


This paper investigates software optimization of special multiplication. In particular we concentrate on ax+b mod 264 +13 mod 264 which is the bottleneck operation in the DFC cipher. We show that we can take advantage of the language and architecture properties in order to get efficient implementations.


Floating-point arithmetic is considered an esoteric subject by many people. This is rather surprising because floating-point is ubiquitous in computer systems. Almost every language has a floating-point datatype; computers from PCs to supercomputers have floating-point accelerators; most compilers will be called upon to compile floating-point algorithms from time to time; and virtually every operating system must respond to floating-point exceptions such as overflow. This paper presents a tutorial on those aspects of floating-point that have a direct impact on designers of computer systems. It begins with background on floating-point representation and rounding error, continues with a discussion of the IEEE floating-point standard, and concludes with numerous examples of how computer builders can better support floating-point.


Builders of computer systems often need information about floating-point arithmetic. There are, however, remarkably few sources of detailed information about it. One of the few books on the subject, Floating-Point Computation by Pat Sterbenz, is long out of print. This paper is a tutorial on those aspects of floating-point arithmetic (floating-point hereafter) that have a direct connection to systems building. It consists of three loosely connected parts. The first section, Rounding Error, discusses the implications of using different rounding strategies for the basic operations of addition, subtraction, multiplication and division. It also contains background information on the two methods of measuring rounding error, ulps and relative error. The second part discusses the IEEE floating-point standard, which is becoming rapidly accepted by commercial hardware manufacturers. Included in the IEEE standard is the rounding method for basic operations. The discussion of the standard draws on the material in the section Rounding Error. The third part discusses the connections between floating-point and the design of various aspects of computer systems. Topics include instruction set design, optimizing compilers and exception handling. 2ff7e9595c


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